If you identify that your tracking (or flicking, or projectile aim) needs work, you can load up a relevant scenario and grind to your heart’s desire without the pressure of playing a multiplayer game.’ If your passing is garbage it’s probably best to spend a couple of training sessions focusing on passing as opposed to botching the few opportunities you get to pass in an actual game, for example.Īs Krutilla puts it ‘the biggest benefit is the ability to focus on your personal weaknesses. If you play 12 matches of football every day (let’s just say for argument’s sake that this is humanly possible) you’ll definitely improve most aspects of your game after a couple of days, but you won’t be able to focus on a particular weakness of your game. I find that it’s best to compare the utility of these pieces of software to a training or warm up session in actual sports. Bots often move very predictably though, and friends don’t always want to be your aim target. The vast majority of legendary FPS players got their insane skills long before aim training software was a thing, and you can always create your own training scenarios in game, either with bots or friends. Something that’s often heard when people are talking about these aim training programs is ‘ why waste time with that shit when you can just play the game itself?’ That’s pretty valid criticism. Practicing fundamental aspects of your game over and over in a controlled environment is a tried and true method in almost every sport. If you are not very tech savvy or don’t have the time or patience to create your own scenario you can just download one of the 100+ user made scenarios with a single click. Movement speed, jump height, and all of those things can all be copied from the games you’re training for. This means that there are far more scenarios to choose from when compared to other aim training games. The cool thing about FPS Aim Trainer is that it has Steam Workshop support, which means that users can also create and upload their own scenarios. That’s obviously of vital importance, since you don’t want to be training your muscle memory to respond to a different sensitivity or game.Īfter configuring your FOV, FPS, and all that jazz you can select any number of scenarios to train. Once you set up your settings to emulate a certain game (I used Overwatch throughout most of my testing period) everything moves exactly the same as in that particular game. I have been talking to developer Garrett “KovaaK” Krutilla and he said that he ‘can guarantee that the sensitivity and FOV are completely accurate to the games included in the options menu.’ Once you launch the game you configure it to match your settings for the game you want to train for. The options menu for KovaaK’s FPS Aim Trainer.
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